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Black ops mac zombies
Black ops mac zombies









The MAC-11's high fire rate compensates for the lower range of the Suppressor. The Suppressor is a great fit on the MAC-11. For close quarters dominance, however, the MAC-11 Dual Wield is an attachment to consider. As such, players may find themselves unable to fine tune a MAC-11 Dual Wield class to his/her liking, as the weapon is much less versatile as a result. Steady Aim is a must when Dual Wielding the MAC-11, and Scavenger is also hard to pass up on. Even in CQC, the hip-fire spread is annoyingly large. However, it makes the MAC-11 incredibly powerful in CQC. The heavy increase in hip-fire spread and the loss of ability to aim makes the MAC-11 significantly less effective at medium range, and impractical at long range. The MAC-11 is one of the better SMGs to Dual Wield, as the MAC-11's increased centerspeed over the PM63 and Kiparis make it by far the most controllable of the 3 SMGs that can be dual wielded that fire at 937 RPM. It does increase the centerspeed to 1800, but it's simply not needed, as the recoil per shot is low and the MAC-11 already has a very high 1700 centerspeed.ĭual Wield removes the ability to aim the MAC-11, makes the hip-fire spread much larger, and this attachment is incompatible with Warlord. Unlike some other SMGs, the MAC-11 has next to no worries on accuracy, and as such, it could be worthwhile. The Red Dot Sight and Reflex Sight offer alternative sight pictures for the MAC-11. It doesn't fix the small starting ammo loadout, however. It fixes arguably the MAC-11's biggest weakness - the short magazine. The MAC-11 has an unusual attachment selection, as Dual Wield is available, but the ACOG Scope is not.Įxtended Mag is a very lucrative attachment option on the MAC-11, as it increases the magazine capacity to thirty rounds per magazine. Scavenger is almost a mandate with this weapon. In conjunction with the poor damage per bullet and high fire rate, the MAC-11 chews through ammo very quickly. This also causes the weapon to have a terrible starting ammo loadout of only eighty rounds on spawn. The MAC-11 has a huge weakness in its magazine capacity, at just twenty rounds per magazine. In either case, a Reload Cancel can be performed at the 1.7 second mark.

black ops mac zombies

The MAC-11 has a 100% movement speed, tight hip-fire crosshairs, a swift aim down sight time of 200 milliseconds, an 84% strafe speed, good switch speeds, and fast reloads, taking 2 seconds flat normally, or 2.67 seconds for an empty reload. The MAC-11 also has good handling traits. Recoil is almost a non-factor on the MAC-11, and allows the weapon to be accurate at medium to long ranges. It has light recoil to begin with - just drifting slightly up and to the right - and the centerspeed is fantastic, at 1700. The iron sights may not be anything special, but the recoil sure is. The MAC-11 also compensates for poor damage with great accuracy. This fire rate keeps the MAC-11 somewhat competitive at close quarters. The MAC-11 compensates for the poor damage per bullet with a high rate of fire of 937 RPM. Like with most of the SMGs, penetration power is low on the MAC-11. Damage is not the MAC-11's strong suit, and it makes the MAC-11 struggle in close quarters combat versus the likes of shotguns, assault rifles, and even other SMGs, which can take one less shot to kill.

black ops mac zombies

The MAC-11 has a one shot kill range of nineteen meters in Hardcore game types.

black ops mac zombies

At any range beyond 22 meters, the MAC-11 takes five shots to kill. At any range short of 22 meters, the MAC-11 will take four shots to kill, or three with one headshot. The MAC11 is unlocked for purchase at level 11.

black ops mac zombies

There is also a MAC11 with Dual Wield found near the helipad. Enemies will occasionally drop MAC11s with a Red Dot Sight or Extended Mags. The MAC11 is one of Alex Mason's starting weapons on board the Rusalka during the mission " Redemption" with Extended Mags and a Red Dot Sight equipped.











Black ops mac zombies